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Game Programming Gems

Game Programming Gems

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For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, multiple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.

Details of Book

ISBN13: 9781584500490
ISBN10: 1584500492
Language: English
Publication Year: 2000
Format: Hardcover

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A note on book covers: while we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.

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  • One Line Summary

    Expert game programming techniques for developers and enthusiasts.

  • Who is this book for?

    If you're diving into game development or looking to sharpen your technical skills, this book is a treasure trove. It offers practical algorithms and detailed source code from industry pros, making complex topics approachable for all skill levels. Many users praise it as an indispensable reference that helps turn ambitious game ideas into reality.

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